WEEK 11 – LOG, SUMMARY

Weekly Log: (13 hours)
Task  Date Complete  Time Spent  Evidence
 Fix various bugs  16/05/17 2 hours Link to appropriate blog post (with evidence)
Targeted Boss’ jump attack (player’s last known location) 17/05/17 3 hours Link to appropriate blog post (with evidence)
Shockwave attack 18/05/17 4 hours Link to appropriate blog post (with evidence)
Playtesting 16/05/17 1 hour Link to appropriate blog post (with evidence)
Team Meeting 17/05/17 1 hour N/A
Writing my own blog posts with screenshots 18/05/17 1 hour N/A
Working on team pitch powerpoint 18/05/17 1 hour See – presentation slides
Summary:
  • Implemented functionality in response to playertesting:
    • Fix Boss rotating X,Y axis in air
    • Fix Boss losing sight of player behind environment obstacles
    • Fix bug in stun state
    • Disable ability for Boss to jump for short time immediately after being stunned
    • Create pause after jumps and a smooth rotation on spot
    • Turn off jump attack during projectile attack
  • Assigned two major mechanics to implement in UE4:
    • Targeted Boss’ jump attack (player’s last known location)
    • Shockwave attack
Weekly Learning:
  • This week I discovered that playtesting was absolutely vital in understanding where the project needed to be taken – the insight I gained from observing how players interacted with the game and its mechanics, their expectations vs the reality of the game they were playing in, was invaluable and will be crucial in approaching future development!
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