WEEK 12 – DEVELOPMENT (UE4, BOSS ATTACK PHASES)

Correctly Alternating Attack Phases

  • Created variables to track state of Boss attack

phase.PNG

  • Alternate between 2, 3 in final phase

switch.PNG

Homing Projectiles

  • Check distance to player, home in on player location

projectile.PNG

  • Prevent infinitely orbiting projectiles

orbit.PNG

Shockwave Attack

  • Manipulate damage and collision overlap using inner shockwave core

core.PNG

Mesh Manipulation

mesh.PNG

Gameplay Video

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