WEEK 13 – LOG, SUMMARY

Weekly Log: (21 hours)
Task  Date Complete  Time Spent  Evidence
Text screen rotate to camera  29/05/17 1 hour Link to appropriate blog post (with evidence)
Text screen follow Lucifer 29/05/17 2 hours  Link to appropriate blog post (with evidence)
Text screen triggers 30/05/17 5 hours  Link to appropriate blog post (with evidence)
Game Design Document 1/06/17 9 hours N/A
Imported and compiled project 31/05/17 2 hours N/A
Writing my own blog posts with screenshots,

Writing final reflective critique.

1/06/17 2 hours Link to appropriate blog post (with evidence)
Summary:
  • Implemented textscreen for mini-Lucifer companion
    • Rotate to player character camera boom
    • Implement ‘following’ for a non-AI actor
    • Trigger text change, visibility, cooldown throughout code
  • Worked on the GDD
    • Marketing Plan
    • Mechanics and Environmental breakdown
    • Gameflow
    • Contributed to the High Concept
    • Edited the entire document
    • Formatting
Weekly Learning:
  • I am very proud of Bob, Jack and myself this week. Everyone has gone the extra mile and I have learnt to hold onto a good team member and friend when I have one. Lexi has done a great job knocking together environmental assets and some concept art for the GDD.
  • This week I learnt how to correctly reference an actor type from a separate class in Blueprint, how to access the camera boom in-game and how to move a non-AI actor object.

[PLEASE SEE MY FULL REFLECTIVE ARTICLE]

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