- Example of object list i used in game as a reference
- QA list screenshots
Pause screen – larger shadow area
I also spent time researching how to solve the hollow player character model issue. I inspected the player UV mapped mesh and textures but found that I had difficulty changing them without using Blender, so instead I experimented with light emitters.
In the end this was not kept in the game – Bob found an alternative method to alter the texture and prevent the model seeming ‘hollow’.