WEEK 11 – DEVELOPMENT

QA lists

  • Example of object list i used in game as a reference

lists.PNG

  • QA list screenshots

QA.png

Gameplay

  • Pause screen – larger shadow area

pause.PNG

  • Credits button

creditscredit

const.PNG

nav.PNG

  • Player Character

I also spent time researching how to solve the hollow player character model issue. I inspected the player UV mapped mesh and textures but found that I had difficulty changing them without using Blender, so instead I experimented with light emitters.

wireframe.PNG

22278447_749537625229611_1177533357_n.png

In the end this was not kept in the game – Bob found an alternative method to alter the texture and prevent the model seeming ‘hollow’.

Press Release

hellevator press

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