WEEK 9/10 – LOG, SUMMARY

Weekly Log: (47 hours)
Task Date Complete Time Spent Evidence
Heresy – vial colliders, Frog mesh 22/09/17 6 hours Link to appropriate blog post (with evidence)
Heresy – phase 2 bugs 23/09/17 2 hours Link to appropriate blog post (with evidence)
Finetuning cabling and rigidity 23/09/17 2 hours Link to appropriate blog post (with evidence)
Hellevator doors opening – after speech logic and implementation 02/10/17 6 hours Link to appropriate blog post (with evidence)
Hellevator doors opening – after death logic and implementation 02/10/17 4 hours Link to appropriate blog post (with evidence)
Creating persistent variables (gameinstanceobject) as secondary trigger  for elevator door animations,  including video and forum research 01/10/17 4 hours Link to appropriate blog post (with evidence)
Changing some dialogue lines according to playertesting feedback 02/09/17 1 hour Link to appropriate blog post (with evidence)
Creating dialogue animations for all widgets to ensure consistency 30/09/17 2 hours Link to appropriate blog post (with evidence)
Fixing dialogue  referencing bugs in Hellevator 30/09/17 4 hours Link to appropriate blog post (with evidence)
‘Controls’ menu (on main menu), widget changes, blueprint implementation 02/09/17 3 hours Link to appropriate blog post (with evidence)
Player attacking forwards 01/09/17 5 hours  Link to appropriate blog post (with evidence)
Logo Design 01/09/17 2 hours  Link to appropriate blog post (with evidence)
Finalising GIT merge, fix conflicts 03/10/17 2 hours N/A
Project documentation tools 03/10/17 2 hours Taiga.io boards, Google Calendar, Excel spreadsheets
Writing my blog with screenshots and evidence 03/10/17 2 hours N/A

Trailer Storyboard

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